Alpha Release

On January 14, 2014, in King Machine, by bateleur

So, I decided that King Machine was just about at the point where it made sense to open up preorders. And indeed, as is fairly standard now, preordering will get you access to an alpha version which I plan to update regularly as development continues.

More details on all this later, but for now you can watch the nice, shiny video tutorial for the alpha sandbox…

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King Machine Trailer

On October 3, 2013, in King Machine, by bateleur

So, having been quietly working away at the game for some time now, I thought it was about time for a proper trailer. (Looks a bit fuzzy here because it has to be squished to fit on the page. You can watch it in 720p on YouTube if you prefer.)

Special thanks to Ed Fry (@Aeronic) for the music and Emma Newman (@EmApocalyptic) for the voice clips!

I need to have a proper think about whether to have some kind of alpha release and, if so, how soon. Might also mean I start using this blog a bit more. But then, I always say that. 😉

 

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King Machine Spider Walker

On June 26, 2011, in King Machine, by bateleur

Tuning joint behaviour in King Machine is difficult and not very sexy, but now everything's working to my satisfaction I can make cool things like this:

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King Machine – Demo Video 2

On May 8, 2011, in King Machine, by bateleur

Work on King Machine has been very busy for the two months since the last demo. A lot of that has been boring stuff like fixing bugs, but there are exciting new features too. Here's another demo video showing off some cool stuff you can do…

(Or watch on YouTube in HD.)

Just need to fix a few more particularly hairy bugs and I can get on to the fun business of level design!

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Announcing King Machine!

On March 7, 2011, in King Machine, projects, by bateleur

OK, so as those of you who read my previous post will realise, this is really King Machine 5. Given that it's going to be the first commercial release and is radically different from the previous incarnations it seemed sensible to reset the numbering.

I'll make a big, long, waffly post about the project sometime soon. For now, here's a shiny video:

(Or alternatively watch it on YouTube in HD.)

And in case you don't have a chance to watch it all, there are Twitter and FaceBook accounts for you to follow and like respectively. (Hey, don't look at me like that, all the cool kids are doing it!)

Twitter: @fastramdesign

FaceBook: www.facebook.com/fastramdesign

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